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Recover Safety Sector

This command is used to remove the fence around a Safety Sector and recovers all deactivated xbots inside the sector.

See the Safety Sector state diagram (Safety Sector) for when a fence is created around a Safety Sector.

Fieldbus Interface

PMC_Sector_Recover

Inputs

Name

Data Type

Description

Execute

BOOL

Execution of the function block begins on a rising edge of this input.

SectorID

USINT

 ID of the Safety Sector to recover / remove fence for  

PM_Controller

PMControllerType

Data structure that specifies which PMC to connect to. There should be only 1 instance of this variable for each connected PMC.

Outputs

Name

Data Type

Description

Done

BOOL

Execution successful. Function block is finished. (Note: Done will not become TRUE if Execute is already FALSE) 

Busy

BOOL

Function block is active and must continue to be called.

Aborted

BOOL

Command aborted by another command.

Error

BOOL

If there is an error in processing the command, then Error = TRUE, otherwise, FALSE.

ErrorID

UINT

0x0: All OK. Otherwise, please see Fieldbus Reply Codes.

Ethernet Interface

PMCRTN SectorRecover(int sectorID)

Parameters

Name

Type

Description

sectorID

int

Sector ID (>0)

Returns

Name

Type

Description

PMCRTN

PMCRTN enum

ALLOK (0): Command Accepted. Otherwise, please see Ethernet Reply Codes.

Conditions

Operating Conditions

Preconditions

The specified Safety Sector is in the Active_Fenced state

Postconditions

The specified Safety Sector enters the Operation state
Sector fence is removed
Accident xbots with their centre inside the sector are recovered, if possible
Accident xbots with their centre outside the sector OR that have an accident zone that overlaps another disabled sector will not be recovered (Recover Accident Mover command can be called for those xbots)

Description

This command is used to remove the fence around a Safety Sector and recovers all deactivated xbots inside the sector.

See the Safety Sector state diagram (Safety Sector) for when a fence is created around a Safety Sector.

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